A collection of projects I've built. Some are private, but I'm happy to discuss the problems they solve and how they were built.
A modern food discovery web application built with Next.js, leveraging Supabase, PostgreSQL, and the Yelp API to provide personalized dining recommendations and detailed restaurant information.
Developed an API for the Roblox game 'It Girl' that handles player rank updates based on their in-game 'hearts'. Successfully migrated from Node.js to Python, achieving perfect uptime and improved performance.
A modern, visually engaging website for Mochi Mochi Chillin, a local dessert shop. Features menu, gallery, and online ordering.
A tower defense-like game, featuring wave-based gameplay and strategic tower placement.
A collaborative web-based rhythm game featuring real-time audio analysis and synchronized gameplay mechanics. Built with Ruby on Rails backend and JavaScript frontend.
A Ruby on Rails backend for EATS, a food discovery web application developed as a phase 5 project for Flatiron School. This version provides API endpoints and database management for the EATS frontend.
A React-based web application designed to streamline the process of finding dining options quickly. Developed as a phase 5 project for Flatiron School, featuring a user-friendly interface built with Material UI.
A turn-based RPG using 'rock paper scissors' mechanics. Venture into a dangerous land, retrieve a relic, and survive encounters with hostile inhabitants. Programmed by Udenna Nebeolisa & Nestor Venegas.
A Ruby on Rails backend for the rails-eats food discovery application, developed as a phase 5 project for Flatiron School. This version provides API endpoints for efficient food location services.