A collection of projects I've built. Some are private, but I'm happy to discuss the problems they solve and how they were built.
A modern food discovery web application built with Next.js, leveraging Supabase, PostgreSQL, and the Yelp API to provide personalized dining recommendations and detailed restaurant information.
An API I developed for the Roblox game 'It Girl' that automatically updates players' group ranks based on their in-game 'hearts'. Built with Node.js and integrated with the Roblox API via noblox.js.
A tower defense game built with Unity, featuring wave-based gameplay and strategic tower placement.
A collaborative web-based rhythm game featuring real-time audio analysis and synchronized gameplay mechanics. Built with Ruby on Rails backend and JavaScript frontend.
A Ruby on Rails backend for EATS, a food discovery web application developed as a phase 5 project for Flatiron School. This version provides API endpoints and database management for the EATS frontend.
A React-based web application designed to streamline the process of finding dining options quickly. Developed as a phase 5 project for Flatiron School, featuring a user-friendly interface built with Material UI.
A turn-based RPG using 'rock paper scissors' mechanics. Venture into a dangerous land, retrieve a relic, and survive encounters with hostile inhabitants. Programmed by Udenna Nebeolisa & Nestor Venegas.
A Ruby on Rails backend for the rails-eats food discovery application, developed as a phase 5 project for Flatiron School. This version provides API endpoints for efficient food location services.