Another Rhythm Game
Project Overview
"Another Rhythm Game" is a collaborative web-based rhythm game developed as part of the Flatiron School Phase 3 curriculum. Inspired by popular titles like "OSU", this project demonstrates our ability to create interactive web applications with complex audio-visual synchronization, showcasing both frontend and backend development skills.
Key Features
- Real-time Rhythm Gameplay: Synchronized on-screen elements with music beats.
- Audio Analysis: Web Audio API integration for beat detection and event triggering.
- User Authentication: Score saving functionality with user accounts.
- Guest Mode: Casual play option without account creation.
- Leaderboard System: Top 10 scores display for competitive engagement.
Technologies Used
- Backend: Ruby on Rails
- Frontend: JavaScript, HTML5
- Audio Processing: Web Audio API
Development Process
- Conceptualization: Designed a web-based rhythm game concept.
- Backend Development: Ruby on Rails implementation for game logic and data management.
- Frontend Implementation: JavaScript and HTML5 for UI and game mechanics.
- Audio Integration: Web Audio API utilization for music analysis and gameplay synchronization.
- User Experience Design: Created an intuitive interface for gameplay and navigation.
- Testing and Refinement: Ensured smooth gameplay and accurate beat detection.
Technical Highlights
- Custom Audio Analysis: Developed a Web Audio API-based analyzer for beat intensity detection.
- Dynamic UI Generation: Implemented a system for creating synchronized interactive game elements.
- Scalable Architecture: Designed for efficient handling of concurrent players.
Challenges and Solutions
- Audio-Visual Synchronization: Achieved precise timing through calibration and extensive testing.
- Cross-Browser Compatibility: Ensured consistent performance across various browsers.
- Performance Optimization: Implemented efficient rendering for smooth gameplay across devices.
Future Enhancements
- Custom Track Upload: User music track integration.
- Multiplayer Mode: Real-time competitive gameplay.
- Dynamic Difficulty: Adaptive difficulty based on player performance.
- Mobile Optimization: Expanding to mobile platforms.
Conclusion
"Another Rhythm Game" showcases our collaborative skills in creating engaging, interactive web applications. It demonstrates our proficiency in Ruby on Rails, JavaScript, and audio processing in web environments. This project not only enhanced our technical skills but also strengthened our teamwork and communication abilities, crucial for professional development scenarios.
Acknowledgments
We extend our gratitude to Flatiron School for the project opportunity and to the open-source community for their invaluable tools and resources.