Command-line RPG in Ruby: rock paper scissors combat, levels, HP, a relic to retrieve, enemies in the way. Nestor Venegas and I built it at Flatiron. Our first time shipping something together.
He had more Ruby mileage and carried more of the implementation early. I showed up in design calls, refactors, and whatever piece needed hands that day. The useful output wasn't only the game. It was learning to read someone else's code without flinching and to disagree without stalling the build.
Under the hood
Ruby with a small object model and TTY pieces for input and feedback. Nothing clever, just state that had to stay consistent while two people edited it.
After
First projects don't owe anyone perfection. This one owed us a lesson in collaboration, and it paid.